Entry tags:
Application for Erku
erku
Player Info:
Name: Jade
Over 18?: Y!
Contact: PM or
drinksteapots
Characters Currently In Game: N/A
Character Info
Name: Somus Lucis Caelum
Canon: Final Fantasy XV
Canon Point: ME 766-- when Noctis awakens from 10 years in the Crystal.
Age: 2000+ years. Appears mid-thirties.
Background:
Here!
Personality:
» » Intense, with a side of ruthlessness efficiency. In the past, Somnus would have done anything to aid the fight against the Starscourge and protect the people of the kingdom. His resolve to do so included taking extreme measures to see the blight contained. He acts on what (he believes) is necessary-- including eventually turning against his brother-- which he did. The clash between him and Ardyn ended up resulting in Somnus being crowned king, while his brother was rejected from the Crystal itself. Somnus used this, and his brother's corrupted appearance at the time, to brand him as a monster before a crowd. When he at last subdued Ardyn and the dawn breaks, Somnus' emotions were all but curbed, and no satisfaction crossed his expression. Two thousand years later, he expresses sympathy for his brother's fate, the suffering he has endured at both the Prophecy and his own hands, but continues to follow his calling as he believes it is necessary to fulfill the prophecy of saving their world. Adhering to duty, he asks not for forgiveness (for who rightly could ever ask for such a thing), but understanding for this task. By Ardyn he is denied to have either, something that Somnus humbly accepts. Somnus sees fulfilling the prophecy as the only way Ardyn can now know rest; his hope lies now with Noctis.
» » Patient. The Founder King of Lucis has been existing as an avatar of power for over two thousand years, a specter that has watched and waited as the world passed into the modern era and war consumed the planet. To those that seek to claim the Ring of the Lucii, he, with the other Kings of Yore, judge the bearers of their worth. In the world of Eos, the divine power of the crystal has a heavy price, and he ensures that others know this. While he realizes it is unfortunate that using the ring, or seeking to claim it, may result in serious burns or death, it is simply how it works. It's not a question of being merciful or not, even had he wanted to be. The people seeking power know their risk, and the magic works in this manner. Those unworthy either are harmed or perish, but this is not to say he does not pity those who attempt to use the Ring. Desperation is something he understands as a motive. While he cannot fault another for trying, he can admonish them as a means to caution their choice, and know there are both prices and consequences to every decision made. It is cold, but he is not one to shirk reality for a more pleasant outlook. To those who are bestowed the power of the Lucii, he dubs them as 'wards of the future', a mantle he holds in high regard.
» » Serious, hopeful, and a realist. Taken from his current canonpoint, the fulfillment of the prophecy of the Chosen King restoring the light to the world of Eos-- and freeing his brother-- is nearly at its end. Despite all appearances, Somnus loves his family, and he feels for both the suffering of his brother and his descendants; however, Somnus recognizes that there is something more important than all of them. The need of saving the world outweighs a dynasty or his love of his brother, who he would still clash against to protect the future. He knows that the price of Noctis' life will bring the dawn. Still knowing this, within the game Somnus encourages Noctis to march towards the throne room and save all.
» » Emotionally disconnected, blunt. After having lived so many years as essentially a spirit, Somus may not be as chatty or openly opinionated as he once was. He does not explain himself, he does not believe a king needs to, and to show remorse or guilt would mean little when he cannot change the past-- nor would he. More often than not, he's stilted and stiff in conversation. To complicate matters, his tone is often lacking in emotion. Yet by far the heaviest weight upon his mind is the suffering of his brother, how Somnus had clashed with him in the past, and the price Noctis will have to pay to ensure the dawn arrives. Nevertheless he marches onward towards that future, thus continuing to condemn his family to the prophecy. While he cares for them, again: the world is far more important.
Powers:
» » Armiger. This is the canon's equivalent of hammerspace. He stores a (generic, unnamed) spear, as well as the Blade of the Mystic within, although he can store other items within as well. He is proficient in using these weapons, but should they break, he's down to brawl with his bare fists.
» » Warping/warp-striking, phasing. Throwing his weapon, Somnus can warp along and towards the trail of his weapon. Phasing (basically dodging, but ~magically~) allows him to side-step attacks in a mystical fashion.
» » Barrier-making. Somnus can construct a barrier made of magic about him.
» » Elemancy. Another facet of the magic he wields is the use of manipulating/conjuring elemental magics. Fire, lightning, and ice attacks are all part of his arsenal.
» » Potion/ether making. Somnus, using his power, can infuse drinks with magic to make restorative and curative properties.
» » Sharing powers. Somnus can imbue others with his magic, should he so choose. At his current canon point, he has no one to whom he's bestowed his abilities.
» » Mystic's Sigil aka a magic spell specific to him. Sigil wiki entry! The Mystic's is at the bottom. Basically, he creates a sort of mini/confined black gravity well to do damage and draw in enemies to a single point, where they can be more easily attacked.
» » Nerfing: The Armiger can only carry up to 10 items at once. He can only warp as far as he throws his weapon of choice.
Inventory:
» » Clothes.
» » In his armiger, he has a spear, the Blade of the Mystic... and that's it.
Samples:
TDM thread 1, currently at 3 comments. + TDM thread 2, currently at 2 comments!
Augury
To comply with our generator's requirements, we ask that you choose up to 12 "yes" kinks that you'd definitely like included on the bingo card, as well as up to 12 hard no kinks that will be excluded. We cannot accommodate more than 12.
Opt-In Kinks:
» »Oral fixation, oral sex;
» »Age difference, ageplay;
» » Kissing;
» »Bites, bruises;
» »Clothing;
» »Cuddling;
» »Dirty talk;
» »Hair pulling;
» »Multiple orgasms;
» »Possessive, leaving marks;
» »Rough sex;
» »Rubbing, grinding;
Opt-Out Kinks:
» »Gags, silence;
» »Gender play;
» »Crossdressing;
» »Coercion, blackmail;
» »Branding, burning, scarring;
» »Gore, vore, guro;
» »Multiple penetration;
» »Snuff, necrophilia;
» »Tattoos;
» »Medical play;
» »Orientation play;
Name: Jade
Over 18?: Y!
Contact: PM or
Characters Currently In Game: N/A
Character Info
Name: Somus Lucis Caelum
Canon: Final Fantasy XV
Canon Point: ME 766-- when Noctis awakens from 10 years in the Crystal.
Age: 2000+ years. Appears mid-thirties.
Background:
Here!
Personality:
» » Intense, with a side of ruthlessness efficiency. In the past, Somnus would have done anything to aid the fight against the Starscourge and protect the people of the kingdom. His resolve to do so included taking extreme measures to see the blight contained. He acts on what (he believes) is necessary-- including eventually turning against his brother-- which he did. The clash between him and Ardyn ended up resulting in Somnus being crowned king, while his brother was rejected from the Crystal itself. Somnus used this, and his brother's corrupted appearance at the time, to brand him as a monster before a crowd. When he at last subdued Ardyn and the dawn breaks, Somnus' emotions were all but curbed, and no satisfaction crossed his expression. Two thousand years later, he expresses sympathy for his brother's fate, the suffering he has endured at both the Prophecy and his own hands, but continues to follow his calling as he believes it is necessary to fulfill the prophecy of saving their world. Adhering to duty, he asks not for forgiveness (for who rightly could ever ask for such a thing), but understanding for this task. By Ardyn he is denied to have either, something that Somnus humbly accepts. Somnus sees fulfilling the prophecy as the only way Ardyn can now know rest; his hope lies now with Noctis.
» » Patient. The Founder King of Lucis has been existing as an avatar of power for over two thousand years, a specter that has watched and waited as the world passed into the modern era and war consumed the planet. To those that seek to claim the Ring of the Lucii, he, with the other Kings of Yore, judge the bearers of their worth. In the world of Eos, the divine power of the crystal has a heavy price, and he ensures that others know this. While he realizes it is unfortunate that using the ring, or seeking to claim it, may result in serious burns or death, it is simply how it works. It's not a question of being merciful or not, even had he wanted to be. The people seeking power know their risk, and the magic works in this manner. Those unworthy either are harmed or perish, but this is not to say he does not pity those who attempt to use the Ring. Desperation is something he understands as a motive. While he cannot fault another for trying, he can admonish them as a means to caution their choice, and know there are both prices and consequences to every decision made. It is cold, but he is not one to shirk reality for a more pleasant outlook. To those who are bestowed the power of the Lucii, he dubs them as 'wards of the future', a mantle he holds in high regard.
» » Serious, hopeful, and a realist. Taken from his current canonpoint, the fulfillment of the prophecy of the Chosen King restoring the light to the world of Eos-- and freeing his brother-- is nearly at its end. Despite all appearances, Somnus loves his family, and he feels for both the suffering of his brother and his descendants; however, Somnus recognizes that there is something more important than all of them. The need of saving the world outweighs a dynasty or his love of his brother, who he would still clash against to protect the future. He knows that the price of Noctis' life will bring the dawn. Still knowing this, within the game Somnus encourages Noctis to march towards the throne room and save all.
» » Emotionally disconnected, blunt. After having lived so many years as essentially a spirit, Somus may not be as chatty or openly opinionated as he once was. He does not explain himself, he does not believe a king needs to, and to show remorse or guilt would mean little when he cannot change the past-- nor would he. More often than not, he's stilted and stiff in conversation. To complicate matters, his tone is often lacking in emotion. Yet by far the heaviest weight upon his mind is the suffering of his brother, how Somnus had clashed with him in the past, and the price Noctis will have to pay to ensure the dawn arrives. Nevertheless he marches onward towards that future, thus continuing to condemn his family to the prophecy. While he cares for them, again: the world is far more important.
Powers:
» » Armiger. This is the canon's equivalent of hammerspace. He stores a (generic, unnamed) spear, as well as the Blade of the Mystic within, although he can store other items within as well. He is proficient in using these weapons, but should they break, he's down to brawl with his bare fists.
» » Warping/warp-striking, phasing. Throwing his weapon, Somnus can warp along and towards the trail of his weapon. Phasing (basically dodging, but ~magically~) allows him to side-step attacks in a mystical fashion.
» » Barrier-making. Somnus can construct a barrier made of magic about him.
» » Elemancy. Another facet of the magic he wields is the use of manipulating/conjuring elemental magics. Fire, lightning, and ice attacks are all part of his arsenal.
» » Potion/ether making. Somnus, using his power, can infuse drinks with magic to make restorative and curative properties.
» » Sharing powers. Somnus can imbue others with his magic, should he so choose. At his current canon point, he has no one to whom he's bestowed his abilities.
» » Mystic's Sigil aka a magic spell specific to him. Sigil wiki entry! The Mystic's is at the bottom. Basically, he creates a sort of mini/confined black gravity well to do damage and draw in enemies to a single point, where they can be more easily attacked.
» » Nerfing: The Armiger can only carry up to 10 items at once. He can only warp as far as he throws his weapon of choice.
Inventory:
» » Clothes.
» » In his armiger, he has a spear, the Blade of the Mystic... and that's it.
Samples:
TDM thread 1, currently at 3 comments. + TDM thread 2, currently at 2 comments!
Augury
To comply with our generator's requirements, we ask that you choose up to 12 "yes" kinks that you'd definitely like included on the bingo card, as well as up to 12 hard no kinks that will be excluded. We cannot accommodate more than 12.
Opt-In Kinks:
» »Oral fixation, oral sex;
» »Age difference, ageplay;
» » Kissing;
» »Bites, bruises;
» »Clothing;
» »Cuddling;
» »Dirty talk;
» »Hair pulling;
» »Multiple orgasms;
» »Possessive, leaving marks;
» »Rough sex;
» »Rubbing, grinding;
Opt-Out Kinks:
» »Gags, silence;
» »Gender play;
» »Crossdressing;
» »Coercion, blackmail;
» »Branding, burning, scarring;
» »Gore, vore, guro;
» »Multiple penetration;
» »Snuff, necrophilia;
» »Tattoos;
» »Medical play;
» »Orientation play;